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rekindleme2014-06-18 05:32 pm
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Entry tags:
- *intro log,
- [au1] gaara,
- [au1] luke fon fabre,
- [oc/au1] kakari lakari,
- [ou] bucky barnes,
- [ou] chromia,
- [ou] drift,
- [ou] eiko carol,
- [ou] freya crescent,
- [ou] fulcrum,
- [ou] ironhide,
- [ou] kankuro,
- [ou] krok,
- [ou] lancer (zero),
- [ou] layer,
- [ou] lightning (claire farron),
- [ou] misfire,
- [ou] nautica,
- [ou] professor samuel oak (anime),
- [ou] ratchet,
- [ou] rocketbilly redcadillac,
- [ou] rudy roughnight,
- [ou] spinister,
- [ou] steve rogers,
- [ou] wily-kit,
- [ou] wing
INTRO LOG - JUNE 2014
Who: Everyone
Where: The Welcome Center
When: 18th June, late afternoon
Summary: The new arrivals, freshly pulled from their worlds or others, awaken in a strange place...
Warnings: Inbox death may occur. System overload at own risk. NPC responses may be slow.
It's a shuddering breath, a sensation of being pulled to elsewhere and finding oneself pressed against something on the soft and some place cozy. However, before one can fully stir, there is and odd, warm stirring sensation that lifts you up from wherever you've been dropped, when you begin to drift off once more.
Yet the feeling passes quickly, and when you awaken, you begin to realize your surroundings. It's a small room with what some might recognize as a Far Eastern theme when it comes to decor, from the walls to the sofa (or bed) you find yourself on. Illumination is provided by carefully crafted lamps, and even a candle flickering on a nearby desk. The doors are made from paper and wood, with a thin frame; through them it's easy to hear other people stirring, talking, or coming to.
You are not alone...
Close at hand there's a note that reads:
WELCOME CENTER
Newcomers: Please come downstairs to the lobby for refreshments and your welcome packets!
Odd... This wasn't written in your own language, and yet you find it easily understandable. Soon enough, if you don't enter on your own, there's a gentle knocking on the door as someone comes from downstairs to usher you along.
"Welcome to Saeng Seong! I know you must be confused as to where you are and what's going on, but we promise to explain this to you once you've had a chance to stretch your legs!"
Whether you go downstairs immediately or linger a little longer, eventually you must come down and get out of the small space, and sooner rather than later would probably be better. You'll find yourself in a well-lit lobby, filled with comfortable-looking couches and chairs. Along one wall are refreshment tables, loaded with all sorts of cool and relieving food and drink, including some you probably aren't familiar with. It's just as well they're in good supply, as the windows outside show a city well heated from a summer sun.
On the wall opposite are a pair of desks, each with a sign, and one person at her station-
Rhea, General Assistance
Andi, Technological Assistance
The plaques have a shiny new look to them, as do the desks. The one with 'Andi' listed appears to be empty, though. Gathered around both desks and several tables are boxes as well, and...Empty jars? The woman minding her desk doesn't appear to give them a second thought.
However, before you can go over and give at least one of them a piece of your mind and ask questions, the same person who ushered you downstairs hands you a manilla envelope that contains your welcome packet, urging you to read this before asking the two figures questions that the packet likely answers.
Inside it, you will find: a ring with a key and apartment number on it, some kind of cash card, a map and informational guide to the city, and a letter folded neatly on the top -
Outside, and through the translucent glass you can see a banner hanging from the tiled roof of the building across the street. The cheerful colors on it match well against a bright blue sky:
WELCOME TO SAENG SEONG
(ENJOY YOUR STAY!)
Where: The Welcome Center
When: 18th June, late afternoon
Summary: The new arrivals, freshly pulled from their worlds or others, awaken in a strange place...
Warnings: Inbox death may occur. System overload at own risk. NPC responses may be slow.
It's a shuddering breath, a sensation of being pulled to elsewhere and finding oneself pressed against something on the soft and some place cozy. However, before one can fully stir, there is and odd, warm stirring sensation that lifts you up from wherever you've been dropped, when you begin to drift off once more.
Yet the feeling passes quickly, and when you awaken, you begin to realize your surroundings. It's a small room with what some might recognize as a Far Eastern theme when it comes to decor, from the walls to the sofa (or bed) you find yourself on. Illumination is provided by carefully crafted lamps, and even a candle flickering on a nearby desk. The doors are made from paper and wood, with a thin frame; through them it's easy to hear other people stirring, talking, or coming to.
You are not alone...
Close at hand there's a note that reads:
Newcomers: Please come downstairs to the lobby for refreshments and your welcome packets!
Odd... This wasn't written in your own language, and yet you find it easily understandable. Soon enough, if you don't enter on your own, there's a gentle knocking on the door as someone comes from downstairs to usher you along.
"Welcome to Saeng Seong! I know you must be confused as to where you are and what's going on, but we promise to explain this to you once you've had a chance to stretch your legs!"
Whether you go downstairs immediately or linger a little longer, eventually you must come down and get out of the small space, and sooner rather than later would probably be better. You'll find yourself in a well-lit lobby, filled with comfortable-looking couches and chairs. Along one wall are refreshment tables, loaded with all sorts of cool and relieving food and drink, including some you probably aren't familiar with. It's just as well they're in good supply, as the windows outside show a city well heated from a summer sun.
On the wall opposite are a pair of desks, each with a sign, and one person at her station-
Rhea, General Assistance
Andi, Technological Assistance
The plaques have a shiny new look to them, as do the desks. The one with 'Andi' listed appears to be empty, though. Gathered around both desks and several tables are boxes as well, and...Empty jars? The woman minding her desk doesn't appear to give them a second thought.
However, before you can go over and give at least one of them a piece of your mind and ask questions, the same person who ushered you downstairs hands you a manilla envelope that contains your welcome packet, urging you to read this before asking the two figures questions that the packet likely answers.
Inside it, you will find: a ring with a key and apartment number on it, some kind of cash card, a map and informational guide to the city, and a letter folded neatly on the top -
Welcome to Saeng Seong!
You are among a new group of arrivals to our city, from many far-apart worlds.
We have gathered you here because our city is in a crisis, and we are at our last resorts. The energy of the city is in a slow downward spiral, and is dangerously close to expiring altogether.
That's where you come in - you and everyone else we've brought to the city. Unlike those of us here, you have the potential to generate the energy the city needs, but you'll need to work together to do it.
Why? Because the energy can only be generated when two people touch each other. Any touch will do, but it must be between two of you who are new to the city. If you don't keep in contact with someone, eventually your energy will begin to drain as well, making you dangerously ill.
A few other things:
The closed-off sections of the city are closed off for a reason; approaching them will cause your energy to drain very rapidly. We're working to open the rest of the city to you as soon as we can, but for now, please remain within the first five districts of the city.
You have been given a key to a one-bedroom apartment in a complex set aside for you and the other new arrivals, near the riverside in the 1st district. You're free to change your living quarters whenever you like, and we encourage you to move in with someone in one of the larger apartments. When you want to change, just come back to this building to exchange your key.
We've also included a cash card with a living stipend; if you're unfamiliar with this system, or the network established for new arrivals, you can talk to Devin in the lobby for help. It's what he's here for. If you need medical assistance, contact Mai, one of our nurses.
Again, welcome, and thank you for all your help.
Irene Rhea
Arrival Liaison
You are among a new group of arrivals to our city, from many far-apart worlds.
We have gathered you here because our city is in a crisis, and we are at our last resorts. The energy of the city is in a slow downward spiral, and is dangerously close to expiring altogether.
That's where you come in - you and everyone else we've brought to the city. Unlike those of us here, you have the potential to generate the energy the city needs, but you'll need to work together to do it.
Why? Because the energy can only be generated when two people touch each other. Any touch will do, but it must be between two of you who are new to the city. If you don't keep in contact with someone, eventually your energy will begin to drain as well, making you dangerously ill.
A few other things:
The closed-off sections of the city are closed off for a reason; approaching them will cause your energy to drain very rapidly. We're working to open the rest of the city to you as soon as we can, but for now, please remain within the first five districts of the city.
You have been given a key to a one-bedroom apartment in a complex set aside for you and the other new arrivals, near the riverside in the 1st district. You're free to change your living quarters whenever you like, and we encourage you to move in with someone in one of the larger apartments. When you want to change, just come back to this building to exchange your key.
We've also included a cash card with a living stipend; if you're unfamiliar with this system, or the network established for new arrivals, you can talk to Devin in the lobby for help. It's what he's here for. If you need medical assistance, contact Mai, one of our nurses.
Again, welcome, and thank you for all your help.
Arrival Liaison
Outside, and through the translucent glass you can see a banner hanging from the tiled roof of the building across the street. The cheerful colors on it match well against a bright blue sky:
(ENJOY YOUR STAY!)
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"What if they get you?"
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"So I got my own room now?" he wonders.
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"That's right!" he says to Spinister, and pats the copter's hand. "With more than enough space to stretch out."
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He sighs and lowers his voice.
"If it does prove untenable, we can always find a way out," he says. They're scavengers; they find their own way.
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Speaking of... "Where's the rest of us?"
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"I'm not sure," he says. "There doesn't seem to be any rhyme or reason to who arrives, and they don't even all come from the same point in time. There's an Autobot here who comes from before the war." Well, Prowl isn't wearing his badge, but Prowl and Autobot are as synonymous in Krok's mind as war and hell. "They might show up, and they might not. I've been here almost half a year and I'm only now seeing any other Decepticons." He doesn't say it, but it's there in his tone: he's glad he has friends appearing and not, say, Tarn.
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"... That's a long time 'round Autobots."
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If only his crew had arrived before them.
Ah, but that's in the past. He dismisses his thoughts on that line before they can turn dark and cocks his head at Spinister, smiling.
"Well? Come on, then, and we'll get a look at your quarters." He's fairly sure it'll be a long while before Spinister is satisfied with the light fixtures alone.
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"Is it far from here?" Those lighting fixtures might not see a tomorrow if they so much as flicker at him wrong. Some supervision is possibly needed.
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"Not very," he says, because it really isn't compared to some of the distances they've covered in the war. What's the span of a few city blocks compared to a planetwide campaign?
Krok keeps up a slightly awkward but sincere commentary as they go, mostly to keep Spinister focused on him, only stopping once they've reached the apartments and he's opening the doors to their tower.
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Spinister tries to keep up with Krok's commentary but he's rather distracted by the sights. Unarmed people! Nice buildings! So many unarmed people! There are occasions when he stops altogether until his leader gently guides him back on track. There are also occasions when his trigger finger itches like the blue blazes but he manages not to pull his gun out again for the time being.
When they finally arrive, the only word the heli has to say is an amazed, "Whooooaaa."
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The living floors are virtually identical, so Krok doesn't bother stopping at the second. Of course, if Spinister does, he'll double back for the copter.
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It amazes him sometimes, what he finds pleasure in any more.
"Here we are," he says. "Go on… take a look."
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Being Spinister of course meant that nothing about this is about to go as planned. For one, he doesn't really understand that the keycard was meant to open the door. Secondly, he's only had to ever deal with automatic sliding doors or broken automatic sliding doors.
As such, the first thing he tries to do is use the door handle to slide the door open- resulting in said handle coming clean off the door.