Rekindle Moderators (
rekindlemods) wrote in
rekindleme2014-03-18 04:07 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Intro Log - March 2014
Who: Everyone
Where: The Welcome Center
When: 18th March, afternoon
Summary: The new arrivals, freshly pulled from their worlds or others, awaken in a strange place...
Warnings: Inbox death may occur. System overload at own risk. SOME NPC RESPONSES WILL BE SLOW UNTIL THE ONE WHO PLAYS THEM IS PRESENT.
It's a shuddering breath, a sensation of being pulled to elsewhere and finding oneself pressed against something on the soft and some place cozy. However, before one can fully stir, there is and odd, warm stirring sensation that lifts you up from wherever you've been dropped, when you begin to drift off once more.
Yet the feeling passes quickly, and when you awaken, you begin to realize your surroundings. It's a small room with what some might recognize as a Far Eastern theme when it comes to decor, from the walls to the sofa (or bed) you find yourself on. Illumination is provided by carefully crafted lamps, and even a candle flickering on a nearby desk. The doors are made from paper and wood, with a thin frame; through them it's easy to hear other people stirring, talking, or coming to.
You are not alone...
Close at hand there's a note that reads:
WELCOME CENTER
Newcomers: Please come downstairs to the lobby for refreshments and your welcome packets!
Odd... This wasn't written in your own language, and yet you find it easily understandable. Soon enough, if you don't enter on your own, there's a gentle knocking on the door as someone comes from downstairs to usher you along.
"Welcome to Saeng Seong! I know you must be confused as to where you are and what's going on, but we promise to explain this to you once you've had a chance to stretch your legs!"
Whether you go downstairs immediately or linger a little longer, eventually you must come down and get out of the small space, and sooner rather than later would probably be better. You'll find yourself in a well-lit lobby, filled with comfortable-looking couches and chairs. Along one wall are refreshment tables, loaded with all sorts of warming, comforting food and drink, including some you probably aren't familiar with. On the wall opposite are a pair of desks, each with a sign and a person seated behind them -
Irene, General Assistance
Devin, Technological Assistance
Unlike a few waves before, the only people in charge seem to be the people behind the desks. They look a bit busy.
However, before you can go over and give them a piece of your mind and ask questions, the same person who ushered you downstairs hands you a manilla envelope that contains your welcome packet, urging you to read this before asking the two figures questions that the packet likely answers.
Inside it, you will find: a ring with a key and apartment number on it, some kind of cash card, a map and informational guide to the city, and a letter folded neatly on the top -
Outside, and through the translucent glass you can see a banner hanging from the tiled roof of the building across the street. It's looking bright against a mostly blue sky:
WELCOME TO SAENG SEONG
(ENJOY YOUR STAY!)
Where: The Welcome Center
When: 18th March, afternoon
Summary: The new arrivals, freshly pulled from their worlds or others, awaken in a strange place...
Warnings: Inbox death may occur. System overload at own risk. SOME NPC RESPONSES WILL BE SLOW UNTIL THE ONE WHO PLAYS THEM IS PRESENT.
It's a shuddering breath, a sensation of being pulled to elsewhere and finding oneself pressed against something on the soft and some place cozy. However, before one can fully stir, there is and odd, warm stirring sensation that lifts you up from wherever you've been dropped, when you begin to drift off once more.
Yet the feeling passes quickly, and when you awaken, you begin to realize your surroundings. It's a small room with what some might recognize as a Far Eastern theme when it comes to decor, from the walls to the sofa (or bed) you find yourself on. Illumination is provided by carefully crafted lamps, and even a candle flickering on a nearby desk. The doors are made from paper and wood, with a thin frame; through them it's easy to hear other people stirring, talking, or coming to.
You are not alone...
Close at hand there's a note that reads:
Newcomers: Please come downstairs to the lobby for refreshments and your welcome packets!
Odd... This wasn't written in your own language, and yet you find it easily understandable. Soon enough, if you don't enter on your own, there's a gentle knocking on the door as someone comes from downstairs to usher you along.
"Welcome to Saeng Seong! I know you must be confused as to where you are and what's going on, but we promise to explain this to you once you've had a chance to stretch your legs!"
Whether you go downstairs immediately or linger a little longer, eventually you must come down and get out of the small space, and sooner rather than later would probably be better. You'll find yourself in a well-lit lobby, filled with comfortable-looking couches and chairs. Along one wall are refreshment tables, loaded with all sorts of warming, comforting food and drink, including some you probably aren't familiar with. On the wall opposite are a pair of desks, each with a sign and a person seated behind them -
Irene, General Assistance
Devin, Technological Assistance
Unlike a few waves before, the only people in charge seem to be the people behind the desks. They look a bit busy.
However, before you can go over and give them a piece of your mind and ask questions, the same person who ushered you downstairs hands you a manilla envelope that contains your welcome packet, urging you to read this before asking the two figures questions that the packet likely answers.
Inside it, you will find: a ring with a key and apartment number on it, some kind of cash card, a map and informational guide to the city, and a letter folded neatly on the top -
Welcome to Saeng Seong!
You are among a new group of arrivals to our city, from many far-apart worlds.
We have gathered you here because our city is in a crisis, and we are at our last resorts. The energy of the city is in a slow downward spiral, and is dangerously close to expiring altogether.
That's where you come in - you and everyone else we've brought to the city. Unlike those of us here, you have the potential to generate the energy the city needs, but you'll need to work together to do it.
Why? Because the energy can only be generated when two people touch each other. Any touch will do, but it must be between two of you who are new to the city. If you don't keep in contact with someone, eventually your energy will begin to drain as well, making you dangerously ill.
A few other things:
The closed-off sections of the city are closed off for a reason; approaching them will cause your energy to drain very rapidly. We're working to open the rest of the city to you as soon as we can, but for now, please remain within the first five districts of the city.
You have been given a key to a one-bedroom apartment in a complex set aside for you and the other new arrivals, near the riverside in the 1st district. You're free to change your living quarters whenever you like, and we encourage you to move in with someone in one of the larger apartments. When you want to change, just come back to this building to exchange your key.
We've also included a cash card with a living stipend; if you're unfamiliar with this system, or the network established for new arrivals, you can talk to Devin in the lobby for help. It's what he's here for. If you need medical assistance, contact Mai, one of our nurses.
Again, welcome, and thank you for all your help.
Irene
Arrival Liaison
You are among a new group of arrivals to our city, from many far-apart worlds.
We have gathered you here because our city is in a crisis, and we are at our last resorts. The energy of the city is in a slow downward spiral, and is dangerously close to expiring altogether.
That's where you come in - you and everyone else we've brought to the city. Unlike those of us here, you have the potential to generate the energy the city needs, but you'll need to work together to do it.
Why? Because the energy can only be generated when two people touch each other. Any touch will do, but it must be between two of you who are new to the city. If you don't keep in contact with someone, eventually your energy will begin to drain as well, making you dangerously ill.
A few other things:
The closed-off sections of the city are closed off for a reason; approaching them will cause your energy to drain very rapidly. We're working to open the rest of the city to you as soon as we can, but for now, please remain within the first five districts of the city.
You have been given a key to a one-bedroom apartment in a complex set aside for you and the other new arrivals, near the riverside in the 1st district. You're free to change your living quarters whenever you like, and we encourage you to move in with someone in one of the larger apartments. When you want to change, just come back to this building to exchange your key.
We've also included a cash card with a living stipend; if you're unfamiliar with this system, or the network established for new arrivals, you can talk to Devin in the lobby for help. It's what he's here for. If you need medical assistance, contact Mai, one of our nurses.
Again, welcome, and thank you for all your help.
Irene
Arrival Liaison
Outside, and through the translucent glass you can see a banner hanging from the tiled roof of the building across the street. It's looking bright against a mostly blue sky:
(ENJOY YOUR STAY!)
no subject
Least he can do. Any embarrassment pales in the face of how godsdamned upset they both are (and really, even if he hadn't been also in the middle of sobbing his heart out, the sight of a crying child would still probably win out over his shame. Thankfully).
"Shhhh, shhhhhh, it'll be okay! We-- We'll g-get home, and they'll be really happy to see us!"
no subject
"Really? Are you telling the truth? Promise?"
no subject
Eventually he manages to collect himself enough that unbroken speech is possible. ...Thank Naga.
"I hope I am. But...We're just here to help, right? So once the city's--" Eurgh, huge sniffle. Gross. "--bleh, once it's fixed up, we should be able to go home! They wouldn't lie to us, I'm sure! So you and me, we'll get to go see our families again. And until then, we'll just have to make friends and keep working hard as possible. We can do that, you and me. Right?"
no subject
"Yeah, we can do it. Because we're heroes. We'll make lots and lots of friends with everybody in this town!"
He seems to perk up a bit.
"I do hope that everything gets fixed soon."
no subject
Gordin's totally not in any place to judge about hygiene and snotty noses and whatnot considering how every orifice on his face is leaking profusely though; he just rasps out what's totally meant to be a laugh at Cu Chulainn's attempt to help him out, sniffling to try and lessen the mess he's probably just made on the poor boy's hand.
Dignity, thy name is nowhere near Gordin.
"That's it in one; if we can make friends with each other after I was so rude to you, then we can save this city with everyone's help!"
And another ugly, wet cough breaks up his little inspirational speech, but while he's hacking up snot, he at least manages to pull off a shaky thumbs-up. "If I keep giving you piggybacks, it will be in no time. Work hard enough, and everything will be okay. 'S what my dad always said."
no subject
He just has to laugh at Gordin's comment.
"Then you can carry me all over the place. I'll show you the entire city. How much energy do you think that'll make?"
no subject
Okay, no. That's too gross to think about, we'll not go into that. But hearing Cu Chulainn laugh is definitely much preferable, and focussing on that helps land the finishing blow on his tears.
"Done. I might take a little while since I'm so old and we'll probably have to take a few breaks, but I reckon a few laps of a city so big should have everyone going home in no time. Imagine telling your brother that!"
It's just what he's doing, after all. Getting to brag to a captive audience about saving a strange, futuristic city...Aw yes.
no subject
Cu Chulainn lets go of Gordin with one hand and holds it a little bit above his head.
"He's only this much taller than me, and that's counting his fluffy hair!"
no subject
Gordin can't help but grin at the image of what this older brother must look like; since he's not exactly the font of imagination, it's more that he's imagining Cu Chulainn with fluffy hair. Whatever works, right?
"At any rate, now that we're feeling a little better, shall we resume the Heroic Quest To Get Ice Cream? Are you up to hanging on again, or did you want to rest a little more?"
It's a pity his water skin didn't come with him; at the very least, they could clean off their faces before trying to go in and buy food. What a sight they must look (oh great people are totally giving them weird looks for it too great great great).
no subject
He hangs tight to Gordin's neck again, swinging his legs.
"Yes, I'm always ready for a piggy back ride! And I'm always ready to go get ice cream!
no subject
Maybe they're toys. Or little ones. At any rate, Gordin's not going to say no just yet; he doesn't have the heart to crush such belief in him.
"Alright, I'll do my best to carry everyone! And I'll even do it for free, because we're friends and a brother of a friend is a friend of mine too. ...As are your pets."
Even as he gets to his feet, there's a sympathetic sting in his spine at the thought of trying to carry a horse (he's not from a game where Rescue is a mechanic he can't hope to manage this). Better to just ignore it. Ice cream will make it all better, especially when they're close to the river and therefore close to ice cream.
"All riders ready! Let's continue onwards, to food and glory!"
wanna wrap this up?
"Yahoo! Onward! Charge!"
Cu Chulainn cheers loudly as Gordin begins walking again.
'kay uvu
Nonetheless, Gordin gladly (with a subtle stretch) resumes heading for the river, complete with suitably heroic humming to accompany their noble journey. ...He's so proud of it that he almost misses the fact that they're soon at their first landmark until he nearly bodily throws himself into the water.
Play it cool man, play it cool. Surely Cu Chulainn won't have noticed his slip-up? "And here we are, young master! At the river! Can you see the shop from here?"
no subject
He points over into the distance.
"See that round top? It's supposed to be part of the roof! It looks like an ice cream cone!"
no subject
"Ah, so it's a round top with a pointed bottom? What a strange shape...But I can't turn back now, right?"
More that he says that for his own benefit rather than Cu Chulainn's, but it does bolster his confidence in their mission; hefting his passenger up a little, the archer nods with determination and crosses the nearest bridge. There's no way he's chickening out of this, no way no how. "Is it all the same colour, or are there different parts to it? How d'you hold it?"
no subject